Active - Offensive

Berserk

10% weapon damage for every 20% of max armor depleted.

Requires

equipped || 7 or more SG/SMG/AR || Offensive Attributes

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • vest

Active - Defensive

Blacksmith

Killing an enemy with your sidearm repairs 50% of your armor. Can occur once every 15 seconds.

Requires

7 or more Defensive Attributes

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • holster

Active - Offensive

Bloodlust

Swapping to another weapon within 3 seconds after a kill, increases all weapon damage by 35% for 5s.

Requires

9 or more Offense

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • holster

Active - Defensive

Bloodsucker

Depleting an enemy's armor adds a stack of 25% bonus armor for 10 seconds. Max stack is 6.

Requires

AR, SMG or LMG Equipped || 11 or more Defense

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • vest

Active - Utility

Braced

While in cover, weapon handling is increased by 25%.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • kneepads

Active - Utility

Calculated

Kills from cover reduce skill cooldowns by 20%.

Requires

7 or more Utility

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • kneepads

Passive - Utility

Capacitive

Skill duration is increased by 20%.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • mask vest kneepads backpack gloves holster

Active - Defensive

Centered

Headshot kills grant status effect immunity for 10 seconds.

Requires

4 or more Defense

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • mask

Active - Utility

Cloaked

When your armor is depleted, nearby enemy skills are disrupted for 10 seconds. Can occur once every 30 seconds.

Requires

5 or less Utility

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • kneepads

Active - Defensive

Clutch

Critical hits restore 20% health and repair 1% armor.

Requires

AR, LMG or SMG Equipped || 7 or more Defense

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • gloves

Active - Offensive

Compensated

Weapon damage is increased by 15% when your critical hit chance is below 20%.

Requires

3 or less Offense

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • gloves

Active - Utility

Creeping Death

Status effects have a chance to spread to enemies in a 10 meter radius. Can occur once every 15 seconds.

Requires

4 or less Offense

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • mask

Passive - Offensive

Critical

Critical hit damage is increased by 5%.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • gloves holster

Passive - Utility

Destructive

Explosive damage is increased by 20%.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • mask vest kneepads backpack gloves holster

Passive - Offensive

Devastating

Weapon damage is increased by 5%.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • gloves holster

Active - Utility

Dialed In

While aiming, weapon stability is increased by 25% of your weapon accuracy.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • mask

Active - Defensive

Efficient

Using an armor kit has a 50% chance to not consume the armor kit.

Requires

no other armor kit talents -

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • backpack

Passive - Utility

Empowered

Skill power is increased by 10%.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • mask kneepads

Active - Defensive

Entrench

Headshots from cover repair 10% of your armor.

Requires

Rifle or MMR Equipped

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • kneepads

Active - Utility

Fill’er Up

Reloading from empty reloads all weapons.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • holster

Active - Offensive

Gunslinger

Swapping to your sidearm within 3 seconds of a kill refills the sidearm's magazine and grants 20% weapon damage for the entire magazine.

Requires

5 or less Defense

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • holster

Passive - Offensive

Hard Hitting

Damage to elites is increased by 10%.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • mask vest kneepads backpack gloves holster

Passive - Defensive

Hardened

Armor is increased by 10%.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • vest backpack

Passive - Defensive

Insulated

Hazard protection increased by 10%.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • mask vest kneepads backpack gloves holster

Active - Utility

Knee Cap

Shooting an enemy in the legs has a 15% chance to apply bleed.

Requires

4 or less Utility

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • gloves

Active - Utility

Mad Bomber

Grenade radius is increased by 150%. Grenades that kill an enemy are refunded.

Requires

4 or less Utility

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • vest

Active - Offensive

Obliterate

Depleting an enemy's armor grants 25% critical hit damage for 5 seconds.

Requires

4 or more Offense

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • gloves

Active - Offensive

On the Ropes

Weapon damage is increased by 25% while all skills are on cooldown or reach zero charges.

Requires

7 or more Utility

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • backpack

Active - Offensive

Opportunistic

Destroying an enemy's weak point or breaking an enemy's armor adds 10% damage from all sources to the enemy for 20 seconds.

Requires

only MR/SG

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • gloves

Active - Defensive

Patience

After being in cover for 5 seconds, armor repairs by 5% every 1 second.

Requires

7 or more Defense

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • kneepads

Active - Defensive

Payload

Destroying an enemy's asset grants 50% explosive damage for 15 seconds.

Requires

4 or less Defense

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • vest

Passive - Offensive

Precise

Headshot damage is increased by 15%.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • gloves holster

Active - Offensive

Reassigned

Killing an enemy who is under a status effect add 3 rounds of a random special ammo into your sidearm (once/45s).

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • holster

Passive - Defensive

Restorative

Health on kill is increased by 10%.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • mask vest kneepads backpack gloves holster

Active - Utility

Safeguard

Killing a target grants a 150% bonus to repairing and healing for 5 seconds. Can occur once every 20 seconds.

Requires

4 or less Offensive

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • backpack

Passive - Defensive

Self Adjusting

Armor regeneration is increased by 20%.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • mask vest kneepads backpack gloves holster

Active - Utility

Skilled

Skill kills have a 25% chance to reset skill cooldowns.

Requires

6 or more Utility

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • backpack

Active - Offensive

Spotter

Damage increased to Pulsed enemies by 20%

Requires

5 or more Utility

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • mask

Passive - Utility

Surge

Skill haste is increased by 10%.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • mask kneepads

Passive - Offensive

Surgical

Critical hit chance is increased by 5%.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • gloves holster

Active - Utility

Tech Support

Kills by active skills grant 25% Skill Damage for 10 seconds.

Requires

6 or more Utility

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • backpack

Active - Utility

Terminate

Depleting an enemy's armor grants 35% skill damage for 15 seconds.

Requires

5 or more Utility

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • gloves

Active - Utility

To Order

Grenades can now be "cooked" by holding the fire button, making them explode earlier.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • gloves

Active - Utility

Trauma

Semi-auto headshots have a 15% chance to blind.

Requires

equipped MR/R

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • mask

Active - Defensive

Unbreakable

70% of max armor is repaired when your armor is depleted. Armor kits used within the next 7 seconds are not consumed.

Requires

No other active talents that affect armor kits || 11 or more Defensive

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • vest

Active - Offensive

Unstoppable Force

Killing an enemy grants 2% weapon damage for every 25,000 max armor.

Requires

7 or more Defense

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • vest

Passive - Defensive

Vital

Health increased by 20%.

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • vest backpack

Active - Offensive

Wicked

Weapon Damage is increased by 10% to enemies under status effects.

Requires

4 or more Offense

  • Mask Armour Piece
  • Vest Armour Piece
  • Kneepads Armour Piece
  • Backpack Armour Piece
  • Gloves Armour Piece
  • Holster Armour Piece
  • gloves