Passive

Accurate

+15% accuracy

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Passive

Allegro

+10% rate of fire

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Active

Boomerang

Critical hits have a 50% chance to return to the magazine, increasing the damage of the next shot by 20% when successful.

Requires

5 or more Offensive Attributes

rifle

Active

Breadbasket

Body shots increase the next Headshot's Damage by 20% for 10 seconds, stacks up to 10 times. Buff is lost on miss, reload, weapon swap, or when the player exits combat.

Requires

5 or more Offensive Attributes

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Holstered / Equipped

Cannon

While equipped, throwing distance is increased by 10%

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Active

Close & Personal

Kills within 7m increase weapon damage by 35% for the next 5 seconds. Kills refresh the buffs duration.

Requires

5 or more Offensive Attributes

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Passive

Distance

+15% optimal range

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Holstered / Equipped

Double Duty

When holstered, reloading from empty gives you 20% of your magazine back as free ammo (once per 30s)

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun secondary

Holstered / Equipped

Everlasting

While holstered and in cover, regenerates 2 ammo every 5s

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun secondary

Passive

Extra

+20% magazine capacity

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun

Active

Eyeless

+20% weapon damage to blinded enemies

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Active

Fast Hands

Critical hits add a stack of +3% reload speed (max 20 stacks)

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Active

Finisher

Killing a target that is downed with this weapon increases the Critical Hit Chance of the next weapon you swap to within 3 seconds by 30% for 15 seconds.

Requires

4 or less Utility Attributes

shotgun

Active

First Blood

First shot from magazine does headshot damge to any body part hit

Requires

8x or more Scope Zoom

marksman_rifle

Active

Frenzy

For every 10 bullets in magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty.

Requires

4 or less Defensive Attributes

light_machine_gun

Holstered / Equipped

Greased

When holstered, weapon swap speed is increased by 10%

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Active

Ignited

Deal 20% increased damage to enemies affected by Burning.

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Holstered / Equipped

In Rhythm

While equipped, enemy kills have a 5% chance to refresh active skill cooldowns. Can occur once every 60s

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Passive

Jazz Hands

+10% reload speed

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Active

Killer

Killing an enemy with a critical hit grants 30% critical hit damage for 5s

Requires

5 or more Offensive Attributes

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Active

Lucky Shot

Magazine size +20%, missed shots from cover have 25% chance to return to magazine

rifle marksman_rifle shotgun

Active

Measured

The top half of the magazine grants +20% rate of fire and -15% weapon damage The bottom half of the magazine granges -20% rate of fire and +30% Weapon Damage.

assault_rifle submachine_gun light_machine_gun

Active

Naked

Headshot damage is increased by 50% while your armor is depleted

Requires

8x or more Scope

marksman_rifle

Active

Near Sighted

+35% stability, -20% critical strike range, -20% optimal range

Requires

4 or less Utility Attributes

assault_rifle

Active

On Empty

After fully reloading, this weapon has increased handling for 10 seconds. Buff persists through reload. The buff is lost when swapping weapons or exiting combat.

Requires

4 or more Defensive Attributes

assault_rifle

Active

Optimist

+3% weapon damage for every 10% ammo missing from the magazine

Requires

5 or less Offensive Attributes

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Passive

Optimized

+15% weapon handling

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Active

Outsider

Weapon fire rate is lowered but optimal range increases as the weapon is fired

Requires

4 or less Offensive Attributes

submachine_gun

Holstered / Equipped

Overlap

While holstered, equipped weapon gains a handling bonus based on this weapon's type

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun secondary

Active

Perpetuation

Headshot kills give a stack of +5% skill duration/ammo/charges to next skill used (max 10 stacks)

Requires

5 or more Utility Attributes

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Active

Premeditated

Weapon damage is increased for every shell loaded (max of +35%), additional +50% if all shells are reloaded, buff lasts 10s

Requires

4 or less Utility Attributes

secondary

Active

Preservation

Killing a Target repairs your armor by 10% of your maximum armor over 5 seconds. If the kill was from a headshot, the repair is 20% of your maximum armor over 5 seconds.

Requires

7 or more Defensive Attributes

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Holstered / Equipped

Protected Deploy

While equipped, this weapon grants +10% bonus armor while deploying a skill

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Holstered / Equipped

Protected Reload

+10% bonus armor while reloading

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Active

Pummel

After 3 consecutive kills with body shots, your magazine is refilled and weapon damage is increased by 50% for 7 seconds. This can be refreshed. Buff is lost when swapping weapons.

Requires

4 or more Offensive Attributes

secondary

Active

Ranger

+2% weapon damage per 5m from target

Requires

4 or less Utility Attributes

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Holstered / Equipped

Recharged

While equipped, skills deployed at full armor have +25% duration, charges, and ammo.

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun secondary

Active

Reformation

Headshot kills increase skill repair and healing by 50% for 20s

Requires

9 or more Utility Attributes

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Active

Rifleman

Headshots add/refresh a stack of +5% weapon damage for 5s (max 5 stacks), non headshot consumes buff

Requires

4 or less Defensive Attributes

rifle

Holstered / Equipped

Rooted

While equipped and in cover, skill damage and healing is increased by 25% for 10s, buff is lost when exiting cover (once per 25s)

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Active

Sadist

+20% weapon damage to bleeding enemies

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Active

Salvage

Killing a target has a 50% chance to refill the magazine

shotgun

Active

Spike

Headshot kills grant +25% skill damage for 10s

Requires

5 or more Utility Attributes

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Passive

Stable

+15% stability

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Active

Steady Handed

Stack of +2% weapon handling per shot landed (max 15 stacks), 5% chance to consume buff and refill the magazine at max stacks

Requires

5 or less Offensive Attributes

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Holstered / Equipped

Stop, Drop, and Roll

While equipped, rolling removes burning, bleed, and poisoned status effect (once per 60s)

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Active

Strained

Critical Hit Damage is increased by 5% for every 10% of your base maxmimum armor that is missing.

Requires

5 or less Offensive Attributes

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Holstered / Equipped

Transmission

While holstered, shock applied to the Agent transfers to an enemy within 10m (once per 60s)

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Active

Unhinged

+20% weapon damage, -25% weapon handling

light_machine_gun

Active

Unwavering

Swapping to this weapon grants max weapon handling for 5 seconds. Kills refresh the buff.

Requires

4 or less Defensive Attributes

submachine_gun

Active

Vindictive

Killing an enemy with a status effect applied grants all group members within 15m +20% critical hit chance for 10s

Requires

4 or less Offensive Attributes

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Holstered / Equipped

Wascally

While holstered, resist 5 ensnare attempts (once per 60s)

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary

Holstered / Equipped

Zen

While equipped, resting in cover for 3s removes blind and disorient status effects

assault_rifle rifle marksman_rifle submachine_gun light_machine_gun shotgun secondary